Black Market Auction House (BMAH)¶
"Everything has a price in Galia Expanse, from relief of the burdens of the past to a pocket dimension paradise, and the place where you go to discover that price is the Black Market Auction House." — Garonthe, Leading Auctioneer
| Type | Underworld commerce / criminal network |
| Species | All — invitation only |
| Current Leader | Garonthe (Sogmian, retired Jorvik captain) |
| Previous Leader | Herdus.soul (Ustur, killed ~2624) |
| Founder | Eknok (species unknown, ~2515) |
| HQ | In transit (previously Etira, Yuldun Waste) |
| Scale | T2 — galactic criminal network |
| Status | Scattered — rebuilding after Never Alone incident |
"The auction does not care what you are. The auction cares what you have." — BMAH operative proverb
The Black Market Auction House is the galaxy's oldest and most feared underground marketplace — a criminal institution that has operated continuously since the chaos of the Convergence War. Truly anything can be bought or sold through its networks: artifacts, body parts, rare creatures, stolen memories, enslaved persons, restricted weapons, planetary coordinates, and worse. The BMAH is not a state, not a faction in the traditional sense — it is a shadow infrastructure that materializes wherever the next auction is held and vanishes when it's done.
Under COP law, simply being part of the BMAH earns a lifetime sentence. Despite this, the organization has endured for over a century — its survival ensured by the uncomfortable truth that too many powerful people depend on its services. Senators, admirals, corporate directors, intelligence chiefs — the BMAH's client list reads like a roster of galactic power, and every name on that list is a hostage to the organization's continued existence. Destroying the BMAH would mean exposing its records. No one with real power wants that.
History¶
The Founding — Eknok's Crash (~2515)¶
"He didn't build a market. He built a church — and the sacrament was greed." — COP historical assessment
The BMAH was born from necessity and opportunism. During the final years of the Convergence War, a war criminal named Eknok — species unknown, crimes classified, identity so thoroughly scrubbed from official records that even COP archivists cannot confirm whether the name is real — crash-landed on Etira, a forgotten rock in the Yuldun Waste. Stranded with a cargo hold full of stolen goods and no legitimate market willing to touch them, Eknok did what any desperate criminal would: he built his own market.
The first auctions were crude affairs — a dozen buyers huddled in a cargo bay, bidding on crates of stolen military hardware while Etira's toxic atmosphere howled against the hull. But Eknok understood something fundamental about galactic commerce: demand for the forbidden is infinite. As the war ended and legitimate supply chains reestablished, the demand for black market goods didn't decrease — it shifted. The newly powerful wanted artifacts. The newly displaced wanted weapons. The newly rich wanted things that money couldn't legally buy.
Within a decade, Eknok had carved a subsurface complex beneath Etira's crust — a honeycomb of auction halls, vault chambers, and secure docking bays hidden under a planet so hostile that no one would search for them there. The location was genius: Etira sat in the Yuldun Waste, a sector so barren and radiation-scoured that COP patrols avoided it entirely. The planet's atmosphere was lethal without environmental suits. The perfect safe — locked by nature itself.
The Three Pillars¶
Eknok established the three foundational principles that still govern the BMAH:
- The Auction is Sovereign — whatever happens at auction is final. No appeals, no refunds, no exceptions. A bid is a contract with the universe
- The Territory is Sacred — no violence within BMAH space. Violators face death. This rule has been enforced against faction generals, pirate captains, and COP agents alike. The Sacred Territory extends to any space where an auction is actively occurring — a ship, a station, a cleared asteroid, a rented room
- Invitation Only — entry requires a sponsor who is already a member. The sponsor is liable for their recruit's behavior. If your recruit betrays the house, you die alongside them
The Rise of Herdus.soul (~2577—2624)¶
The BMAH's most dramatic era began when Herdus.soul — a charismatic Ustur who had co-founded the Zenith Door outlaw harbor — rose to become the BMAH's Leading Auctioneer. Under Herdus, the organization expanded from a regional curiosity to a galaxy-spanning network with auction cells in every major sector, financial channels threaded through the Pergamos Shadow Banks, and a client list that included beings from every faction and every species.
Herdus was brilliant, paranoid, and secretly insane. While publicly managing auction operations with meticulous precision — he personally authenticated every Black Lot, memorized every major client's bidding patterns, and maintained the most comprehensive inventory of stolen goods in galactic history — he simultaneously founded the Church of the Dreamer Below: a cult that used BMAH infrastructure to recruit vulnerable beings and steal their memories through a horrifying ritual process. For nearly fifty years, no one connected the two organizations. The Leading Auctioneer and the Cult Leader were the same Ustur, and the greatest auction ever conducted was the one where Herdus sold the galaxy on the fiction that they were separate.
The Never Alone Incident (~2624)¶
"Herdus thought he was untouchable. One Punaab with a knife proved him wrong." — ONI post-action report
The BMAH's invincibility ended when Saand — a Punaab operative embedded within the Church — killed Herdus.soul and exposed the Church's connection to the BMAH. The resulting COP investigation led to a military strike on Etira that destroyed the BMAH's subsurface headquarters with military-grade atmospheric shielding, scattered its leadership, and exposed decades of financial records.
The aftermath was catastrophic for the organization:
- Etira was seized and dismantled — the subsurface vaults breached, the auction halls burned
- Dozens of high-profile clients were exposed, triggering panic across the galactic underworld
- The Church of the Dreamer Below was declared defunct
- Multiple auction cells across the MRZ were raided simultaneously
- Financial channels through Pergamos were frozen — temporarily
The Never Alone incident did not destroy the BMAH. But it destroyed the myth that the BMAH was invincible — and in the underworld, myth is currency.
The Garonthe Reconstruction (Post-2624)¶
"Herdus built a cathedral to himself. Garonthe built a tent — and the tent moves." — BMAH operative, on the new leadership
Garonthe — a Sogmian who had spent decades as a Jorvik captain before retiring from piracy — assumed command of the scattered remnants. His appointment was not contested. Among the chaos of the post-Never Alone BMAH, Garonthe was the only senior operative who combined three essential qualities: extensive criminal logistics experience from his Jorvik years, a reputation for absolute discipline, and — crucially — no connection whatsoever to Herdus's cult.
His approach is fundamentally different from his predecessor's: no cults, no side operations, no grandiosity. Just commerce. Clean, professional, ruthless commerce. Under Garonthe's leadership, the BMAH has abandoned the fixed-location model entirely. Auctions now occur on mobile platforms — ships, stations, and temporary structures that assemble, conduct business, and disperse within hours. The organization is smaller but harder to find, and Garonthe's Jorvik connections provide an extensive smuggling network for logistics, transit, and client recruitment.
The Pirate King's former captain now runs the galaxy's black market. Some see irony in this. Garonthe sees profit.
The Auction¶
What It Feels Like¶
"The first thing you notice is the silence. Not quiet — silence. Active, enforced, deliberate silence. The Sacred Territory is not a suggestion. Everyone whispers. The auctioneers speak at conversation volume and it sounds like shouting. Then you notice the light — always low, always warm, always carefully placed so that the lots are illuminated and the bidders are in shadow. Nobody wants to be seen here. The air tastes recycled, metallic, with that undertang of ozone that tells you there are security fields active on every wall. And underneath everything, the hum of the ship's reactor, reminding you that the floor you're standing on will be somewhere else in six hours." — Anonymous BMAH patron
Categories¶
| Category | Description | Risk Level |
|---|---|---|
| White Lots | Rare but technically legal goods — artifacts, art, extinct specimens | Low |
| Gray Lots | Restricted items — military hardware, classified data, medical specimens | Medium |
| Red Lots | Explicitly illegal — stolen goods, enslaved persons, bio-weapons | Extreme |
| Black Lots | Items so dangerous that even the BMAH limits their sale — reality-altering artifacts, Living Factories components, Dreamer-contaminated materials | Invitation within invitation |
The Bidding Rules¶
- All bids are in ATLAS (galactic standard currency)
- The auctioneer sets the opening price and the increment
- Proxy bidding is permitted — wealthy clients often send agents. Some bidders have never physically attended an auction; they exist to the BMAH only as numbered accounts
- The 10% Tribute on all sales funds BMAH operations and security
- Disputes are resolved by Council vote — three senior auctioneers decide, and their ruling is final. In the BMAH's entire history, no Council ruling has been overturned
- Dead Man's Bid: If a bidder dies during auction (outside Sacred Territory rules — natural causes count), their final bid stands. The estate pays
The Mobile Model (Post-2624)¶
The Garonthe-era BMAH operates like a traveling circus of the damned. Auction sites are selected by Quiet Jeel — the Mierese logistics coordinator who alone knows the full schedule — and communicated to vetted clients seventy-two hours before the event through encrypted, self-destroying message packets. The venue assembles: a converted cargo ship, a rented station bay, or — for major events — a purpose-built modular structure deployed in deep space.
The auction runs for exactly one cycle. White and Gray Lots in the first half. Red Lots after intermission. Black Lots — when available — in a separate chamber accessible only to pre-approved bidders who undergo secondary identity verification. When the final gavel falls, the venue begins disassembly. Within six hours, the site is empty. Within twelve, the ship has jumped. The BMAH was here. Now it isn't. That is the business model.
Garonthe¶
"He left the Jorvik because he was bored of piracy. He joined the BMAH because he was bored of retirement. Now he runs the galaxy's black market because he's bored of everything else. Garonthe doesn't have ambition. He has competence — and competence, in this galaxy, is more dangerous than ambition." — Jorvik intelligence assessment
Garonthe is a Sogmian — a species known for cognitive endurance, emotional discipline, and an almost mechanical ability to compartmentalize. He served as a Jorvik captain for decades, running smuggling operations through the MRZ with the kind of quiet efficiency that earns respect rather than fame. He never sought the Pirate King's inner circle. He never broke the Creed. He simply did his job — moving cargo, managing crews, staying alive — until one day he decided he had done enough.
He retired. Not dramatically. Not in disgrace. He simply stopped pirating and began brokering stolen goods through the BMAH's network, using his Jorvik contacts to funnel inventory to auction. When Herdus died and the organization fractured, Garonthe was the obvious choice — not because he was the most ambitious, but because he was the most competent. He stabilized the network in under a year.
What makes Garonthe unusual among BMAH leaders is his complete lack of ideology. Eknok was a visionary who saw forbidden commerce as a kind of freedom. Herdus was a megalomaniac who saw the BMAH as a vehicle for his cult. Garonthe sees it as a business. He does not romanticize theft. He does not philosophize about markets. He sells things. People pay. The organization survives. The Pirate King, his former commander, is reportedly amused by the development. The two remain on cordial terms — the BMAH is, after all, useful to the Jorvik.
Key Figures¶
| Name | Species | Role | Notes |
|---|---|---|---|
| Garonthe | Sogmian | Leading Auctioneer — current head | Retired Jorvik captain; assumed control post-Never Alone; maintains Jorvik logistics connections |
| Herdus.soul | Ustur | Former Leading Auctioneer | Co-founder of Zenith Door; secretly founded the Church of the Dreamer Below; killed ~2624 by Saand |
| Eknok | Unknown | BMAH founder | War criminal; species classified; built the first auction on Etira ~2515; presumed dead |
| Saand | Punaab | Saboteur | Infiltrated the Church, killed Herdus, triggered the COP raids; status unknown |
| Drenna Voss | Human | Senior Auctioneer | Artifact authentication specialist; survived the Never Alone purge |
| Quiet Jeel | Mierese | Logistics Coordinator | Manages the mobile auction schedule; the only person who knows the full calendar; her death would paralyze operations |
| Madame Jaffa | Unknown | Proprietor — House of Relaxation | Operates an exclusive establishment within BMAH circles; intelligence broker disguised as hospitality |
Relations¶
| Faction | Relationship |
|---|---|
| Pergamos Shadow Banks | Financial partner — launders auction revenue through layered shell accounts. The BMAH's financial backbone |
| Jorvik | Operational ally — Garonthe's origin faction provides smuggling logistics, crew recruitment, and client referrals |
| Sorkof Pirates | Client — fences plundered goods and buys through the slave pipeline |
| Panemorfa | Premium client — covert acquisition of art, cultural treasures, and aesthetic rarities from Denebula Utopia |
| Hopla Insurances | Quiet client — ethic-agnostic doctrine at its purest. They insure what they insure |
| Relic Barons | Major client — archaeological finds of dubious provenance are sold, authenticated, and resold through BMAH channels |
| Church of the Dreamer Below | Severed — publicly disavowed after Never Alone. Herdus's cult is an embarrassment that Garonthe has worked to erase from institutional memory |
| COP | Primary enemy — destroyed Etira, ongoing manhunt for senior leadership. Yet certain COP intelligence agencies quietly use BMAH channels for off-books procurement |
| ONI | Hostile — the Du Prah monitors BMAH operations for intelligence value but considers the organization morally irredeemable |
| Order of Seasons | Suspected ties through Okuto's Quiet Auction — an invite-only event that may be a BMAH instrument |
| Gate Garrison | Adversarial — bounties issued on known BMAH operatives, though enforcement is inconsistent |
| Living Factories | Source of Black Lot inventory — Living Factories components are among the most dangerous and valuable items the BMAH handles |
| Dark Photoli | Post-Never Alone concern — Dark Photoli Bah looted the Dreamer's corpse on Etira. What they took is unknown. What it's worth at auction is incalculable |
Secrets & Narrative Hooks¶
-
The Eknok Question: Nobody knows what species Eknok was. Nobody knows if Eknok is dead. The BMAH's founder vanished from the organization's own records approximately thirty years after founding it — a disappearance so complete that even Herdus's obsessive archives contained nothing. Some BMAH operatives believe Eknok is still alive, running a competing black market somewhere in the deep HRZ. Others believe Eknok was never a single person — that the name was a collective identity used by a founding syndicate. Garonthe has never addressed the question publicly. When asked, he changes the subject.
-
The Client List: The BMAH's most valuable asset is not any artifact or weapon. It is its complete client list — a record of every being who has ever purchased through the organization, what they bought, and what they paid. This database survived the destruction of Etira because Herdus, paranoid to the end, maintained multiple redundant copies in locations known only to the Leading Auctioneer. Garonthe now controls this information. It is, functionally, a doomsday weapon: releasing the list would trigger political crises in every major faction simultaneously. As long as the list exists, no one with real power can afford to destroy the BMAH.
-
Garonthe's Dual Loyalty: Garonthe left the Jorvik on good terms. He still speaks the pirate argot, still carries his Brand, still maintains personal relationships with active Jorvik captains. The question that COP analysts cannot resolve is whether Garonthe reports to the Pirate King. If the BMAH is effectively a Jorvik intelligence front — with Garonthe feeding auction intelligence, client identities, and financial flows back to the fleet — then the Pirate King controls the galaxy's black market without anyone realizing it. Garonthe denies this. The denial is exactly what someone running a Jorvik intelligence front would say.
-
The Okuto Connection: The Quiet Auction on Okuto — a rotating, invite-only sale for rare parts and "unlisted" items — may be a BMAH satellite operation disguised as a local market. If true, the BMAH has a permanent physical presence in the Pavo Passage economy despite claiming to operate entirely on mobile platforms. The Order of Seasons denies involvement. Nobody believes them.
-
Black Lot Zero: BMAH lore speaks of items so dangerous that they are not auctioned — they are stored. Locked in secure locations known only to the Leading Auctioneer, these items are classified as Black Lot Zero: inventory too valuable to sell and too dangerous to possess. What Herdus placed in Black Lot Zero died with him — or survived the Etira destruction in vaults that COP forces never found. Garonthe has never confirmed or denied the existence of the classification.
Cross-References¶
Species¶
- Sogmian — Garonthe (Leading Auctioneer)
- Ustur — Herdus.soul (former leader)
- Punaab — Saand (saboteur)
- Human — Drenna Voss (Senior Auctioneer)
- Mierese — Quiet Jeel (logistics coordinator)
Geography¶
- Etira — Former BMAH capital; subsurface auction complex destroyed during Never Alone
- Yuldun Waste — Host sector for Etira
- Zenith Door — Herdus.soul's original outlaw harbor
- Okuto — Suspected BMAH satellite presence via the Quiet Auction
- Pavo Passage — Trade corridor accessed through Okuto intermediaries
Narratives¶
- Never Alone Campaign (~2624) — Saand kills Herdus, COP raids Etira, BMAH scattered
- Church of the Dreamer Below — Herdus's secret cult; memory-theft operation using BMAH infrastructure
- Garonthe Reconstruction (Post-2624) — Jorvik captain rebuilds the BMAH as a mobile operation
Meta¶
- faction_power_classification.md — T2: Galactic Criminal Network
- named_characters.md — 7 named BMAH-affiliated characters
Galactic Indices¶
| Index | Rating | Assessment |
|---|---|---|
| GFI (Force) | 3 | No standing military. Security through secrecy, mobility, and hired muscle. Prevention over confrontation — the BMAH has never won a fight; it has simply never been where the fight was |
| GWI (Wealth) | 5 | Historically higher — rebuilding after Never Alone. The 10% tribute on all galactic black market trade is still enormous. The client list alone is worth more than most factions' treasuries |
| GPI (Political) | 5 | Underworld influence that rivals legitimate factions. Too many powerful clients to truly destroy. Knowledge of client identities is the BMAH's ultimate insurance policy — and Garonthe's ultimate weapon |