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Kingdom of Evernat

"Even more important than getting the job done is impressing everyone in the room while doing it."Ogrika manufacturer motto

Type ONI Consortium species-state / dual monarchy
Species Punaab — two branches (High and Profound)
Government Dual Monarchy — King of the Merchant Princes (High) + King of the Guilds (Profound)
Mediator The Governor of the Mists (neutral)
Homeworld Akenat — "The Hourglass World"
HQ The City in the Middle (City of Mist), Evernat Sector (ONI 3, Safe Zone)
Ship Manufacturer Ogrika — built to prevent civil war; now multi-faction
Sacred Entity The God of Mist — a colossal squid, immortal, sleeps in the Sea of Mist
Economy Trade-driven — Punaab merchants operate across all galactic zones
Status Active — ONI's financial engine and diplomatic lubricant

"A Punaab will sell you your own ship and make you think you got a bargain." — MUD Synod cultural briefing

The Kingdom of Evernat is the Punaab species-state within the ONI Consortium — a dual monarchy governing from the ancient hourglass world of Akenat, where towering clamshell plateaus rise above a perpetual Sea of Mist and labyrinthine spore caves descend into darkness below. Two branches of the same primordial species — the flamboyant High Punaabs (Merchant Princes) above the mist and the practical Profound Punaabs (Noble Craftsmen) below it — have spent millennia alternating between war and cooperation, now governed through a system of two kings mediated by a neutral governor.

Within ONI, the Punaab contribution is captured in one phrase from the Maharog: "Gilded by Punaab gold." They provide the wealth, the trade networks, the diplomatic lubrication, and the galaxy-spanning merchant infrastructure that transforms ONI from a military alliance into a functioning civilization. Where the Sogmians built the Titan, the Punaab funded the food, fuel, and alliances that kept 10,000 refugees alive in the HRZ. Where the Mierese provide cunning, the Punaab provide the capital that makes cunning actionable.

The Evernat Sector is believed by scholars to predate some regions within the High-Risk Zone — a claim that, if true, makes Akenat one of the oldest inhabited worlds in the galaxy.


Akenat — The Hourglass World

Structure

Akenat's geography defines its civilization. The planet is layered like an hourglass:

Layer Environment Inhabitants
Upper World Enormous bountiful forests on giant clamshell plateaus — the Skygroves of Yointalie High Punaabs — Merchant Princes
Sea of Mist Ever-present, ever-shifting volumetric layer separating the upper and lower worlds Neutral zone — City in the Middle built at its thickest point
Lower World Labyrinthine spore caves, deep mines, bioluminescent tunnels Profound Punaabs — Noble Craftsmen

The Sea of Mist — Akenat's Lifeblood

The Sea of Mist is not weather — it is a planetary circulatory system:

  1. Underground spores from mushroom beds mix with hot currents from the planet's core
  2. Rise as geysers enriched with gases and minerals at the Geyserfields of Belpraakatu
  3. Form the Sea of Mist
  4. Absorbed by upper-world plants → exhaled at the Skygroves → cools → falls as rain → cycle repeats

The Origin Secret

"~2100: An alien traveler transported TED — the creature that would become the God of Mist — to planet Akenat. TED formed the Sea of Mist. Life in Evernat began after TED's arrival."

The Sea of Mist — and by extension, all life on Akenat — exists because an unknown alien deposited the creature that became the Punaab god onto the planet. The Punaab do not know this.

Points of Interest

Location Description
City in the Middle (City of Mist) Capital at the thickest point of the Sea of Mist. Collaborative metropolis — trade, culture, diplomacy. Home of the Ogrika Harbors. Inhabited by a younger, cooperative generation
Mistheart Sanctum Sacred site where spores and moisture converge. Location of the Day of the Union festival. Where the God of Mist is summoned in crises
Geyserfields of Belpraakatu Mist inception point. Profound Punaabs harness energy; High use moisture for aerial farms
Silver Caverns Subterranean resonant tunnels with bioluminescent Luminous Myxelio. Profound mining territory
Skygroves of Yointalie High Punaab aerial agriculture and creative retreats
Ogrika Harbors In City of Mist. Neutral ground for trade, technology exchange, and diplomacy

The Dual Monarchy

The Punaab are governed by a system unique in the galaxy — two kings ruling simultaneously, mediated by a neutral figure who governs the City in the Middle.

Role Current Holder Branch Function
King of the Merchant Princes Rikkaatovaalu High Punaab Leader of the decentralized merchant society — trade policy, external commerce, galactic relations
King of the Guilds Guildmaster Duumakkerund Profound Punaab Leader of the centralized guild order — production, mining, craftsmanship, internal governance
Governor of the Mists Saaleesivaan Hybrid (High mother, Profound father) Governs the City in the Middle. Mediates disputes between the two kings. Appointed by consensus

Both kings are recognized as symbols of their respective branches. They collaborate and argue constantly — the Governor mediates. Despite fundamentally different economic philosophies (free-market capitalism vs. guild-based communalism), both branches recognize the other's legitimacy. This tension is intentional — it prevents either branch from dominating the other.


The Two Branches

High Punaabs — The Merchant Princes

"Venture beyond Akenat. Return wealthy. That is the Punaab lifecycle."

Appearance: Slightly larger (dog-like, ~60cm), white/light tiger-patterned or golden/beige fur.

Culture: Paragons of capitalism and market orientation. Flamboyant style — strong colors, bold designs, gold accessories from other civilizations. Every High Punaab leaves Akenat at maturity, travels the galaxy as a merchant, and returns as a Merchant Prince.

Values: Contracts, private property, free markets (except homeworld ecosystem preservation — the one line they will not cross).

Habitat: Lofty trees, plateaus, the Skygroves above the Sea of Mist.

Profound Punaabs — The Noble Craftsmen

"Give more than you take."

Appearance: Smaller (rat/meerkat-like, ~40cm), gray/dark fur, more robust build.

Culture: Medieval guild system — workers, craftsmen, miners. Practical style — clothes bearing stains and marks of toil, monocles. Centralized order with hierarchical layers.

Values: Nobility, honor, sacrifice, duty. Communal philosophy — contribution to the collective matters more than individual wealth.

Habitat: Subterranean depths, the Silver Caverns beneath the Sea of Mist.


The City in the Middle — Where the Mist Becomes a Nation

"Above the plateaus, they dream of profit. Below the caverns, they dream of craft. Here — in the mist — we dream of what we can build together."Governor Saaleesivaan, inaugural address

The City in the Middle — also called the City of Mist — is Akenat's capital, the Punaab species' political heart, and the headquarters of Ogrika Harbors. Built at the thickest point of the Sea of Mist, suspended between the upper and lower worlds, the City exists in eternal twilight — a metropolis wrapped in luminous fog where bioluminescent lanterns mark avenues, gondola-lifts connect vertical districts, and the damp air carries the mineral sweetness of the Geyserfields.

It was founded by a younger generation of both High and Profound Punaabs — children who rejected the ancient enmity of their parents and chose to build something new at the boundary between both worlds. Where their ancestors drew borders through the Sea of Mist, the founders of the City drew bridges.

Architecture — Built Between Worlds

The City's architecture reflects its dual heritage:

  • Upper Spiral: Towers and market halls of High Punaab design — airy, bright, ornamented with gold leaf and colored glass. Open terraces face upward into the mist, catching light from the upper-world sun. Merchant offices, auction houses, embassies, and the Guild of Navigators occupy these levels
  • Lower Spiral: Workshops and foundries of Profound Punaab design — dense, functional, reinforced with ore-veined stone from the Silver Caverns. Smithies, engineering academies, mineral refineries, and the Bureau of Standards operate from these depths
  • The Mist Belt: The middle band — the widest — belongs to neither branch and both. Here stand the Governor's Citadel, the Puri Aquarium (where official dispute rituals are held), the Mistheart Sanctum approach, communal dining halls, schools, parks, and the famous Convergence Market — a bazaar where High Punaab traders sell Profound Punaab craftsmanship to the galaxy
  • The Ogrika District: An industrial-cultural zone where the celebrated Ogrika Harbors operates — shipyard gantries extending into the mist, dry docks carved into cliff faces, and the Design Conclave where High Punaab aestheticians and Profound Punaab engineers collaborate on every vessel

The Convergence Market

The City's beating heart — an enormous open-air bazaar where the mist parts around pavilions strung with lanterns. High Punaab merchants hawk Profound Punaab masterworks: crystal-inlaid chronometers, gravity-forged alloys, Myxelio-infused pharmaceuticals, and the famed Akenat spice blends (made from upper-world herbs dried in lower-world mineral vents). Every successful trade enriches both branches — the merchant earns profit, the craftsman earns reputation, and the City takes a modest levy that funds civic infrastructure.

Off-world visitors describe the Convergence Market as the galaxy's most disorienting shopping experience: a sea of animated forty-to-sixty-centimeter merchants gesturing wildly, arguing over prices through mouthfuls of food, and somehow closing more deals per hour than any MUD exchange floor.

The Younger Generation

The City in the Middle is not merely a geographic compromise — it is a cultural movement. The Punaab who choose to live here are overwhelmingly young — children and grandchildren of the generation that nearly destroyed each other in civil war. They identify as Mist-Born, rejecting the rigid High/Profound labels while honoring what each branch contributes.

Mist-Born Punaab often exhibit traits from both branches: a High Punaab's commercial instinct paired with a Profound Punaab's craft discipline. Traditionalists from both the Skygroves and the Silver Caverns view the Mist-Born with a mixture of pride and unease — pride in their achievements, unease at what the blurring of ancient boundaries means for Punaab identity.

The Governor's Citadel

The Governor's Citadel is not a palace — it is a mediation hall with living quarters attached. Built from Profound stone and High glass, it sits at the exact midpoint of the City, equidistant from the Upper Spiral and the Lower Spiral. Its central chamber — the Hall of Mists — is open to the Sea of Mist on all sides, so that every negotiation occurs surrounded by the substance that connects both worlds.

The Citadel houses the Puri Aquarium for official dispute rituals, the Treaty Archive (one of the few institutions where Punaab consent to written records), and the Convergence Table — a circular stone table with two thrones of equal height and one modest chair between them. The Governor sits in the chair.


The Three Rulers of Akenat

King Rikkaatovaalu — The Merchant Prince

"Every contract is a story, every deal is a legacy, and every market you open is a world you've conquered without firing a single shot."

Full Name Rikkaatovaalu
Branch High Punaab
Title King of the Merchant Princes
Appearance Golden-beige fur with tiger patterning. Wears an extravagant coat of iridescent beetle-silk collected from seventeen different worlds, gold chains from Denebula, and a monocle he doesn't need but considers "essential to the brand"
Personality Irrepressibly cheerful, dangerously charismatic, and compulsively snacking on spiced Arevok jerky mid-negotiation. Talks faster than most species can listen. Gestures so wildly during trade deals that his bodyguards have learned to duck
Residence Upper Spiral, City in the Middle — though he spends half the year traveling the galactic trade lanes

Background: Rikkaatovaalu earned his crown the High Punaab way — he left Akenat at maturity with nothing but a satchel of Akenat spices and a borrowed shuttle, crossed every galactic zone, and returned with a trade network spanning thirty-two sectors. His merchant journey is the stuff of legend: he talked his way out of a Jorvik boarding party, sold mineral rights to the MTC that they didn't know they wanted, and once convinced a Sogmian Kur Faist to buy a perfume collection by arguing it was "an investment in morale."

As King, Rikkaatovaalu embodies the High Punaab philosophy: every relationship is a deal, every handshake is a contract, and every Punaab born is a potential Merchant Prince. He views the galaxy as an infinite market and Akenat as its most prestigious brand. His critics call him superficial. His supporters point out that his trade agreements have generated more wealth for both branches than any three predecessors combined.

Rikkaatovaalu's relationship with Guildmaster Duumakkerund is famously contentious. He considers the Profound King "the finest craftsman in the galaxy who has no idea what anything is worth." Duumakkerund considers Rikkaatovaalu "a genius who has never built anything with his own hands." Governor Saaleesivaan has mediated forty-seven formal disputes between them in four years. She describes this as "a slow year."

Guildmaster Duumakkerund — The King of the Guilds

"A thing made well lasts longer than the hand that made it. That is the only immortality worth having."

Full Name Duumakkerund
Branch Profound Punaab
Title King of the Guilds (Guildmaster)
Appearance Dark gray fur, compact and muscular (~42cm). Wears a mastersmith's leather apron even at formal state occasions — stained with forge-soot and mineral dust. Always carries a precision caliper on a chain around his neck. Wears a monocle — his is functional, ground to magnify micro-fractures in alloys
Personality Stoic, methodical, and deeply stubborn. Speaks in short, precise sentences. Closes his eyes for exactly three seconds before delivering a judgment — a habit his court has learned means "the decision is already made." Eats Herbritid mushroom paste from a tin he keeps in his apron pocket
Residence Lower Spiral, City in the Middle — though he maintains a personal forge in the Silver Caverns where he retreats to "think with his hands"

Background: Duumakkerund rose through the guild hierarchy the Profound way — mastering every stage of metalwork from raw ore to finished blade before his twentieth year, then repeating the process for crystal-cutting, genesium alloy forging, and gravitational engineering. He holds the rank of Sevenfold Master — proficient at mastery-level in seven distinct crafts — a distinction so rare that the Guilds had to revise their own records to confirm it had been achieved before.

As King, Duumakkerund embodies the Profound philosophy: value is created by skilled hands, sustained by disciplined systems, and measured by quality rather than price. He views Rikkaatovaalu's trade networks with carefully concealed admiration and loudly expressed disapproval. "He sells what we make. Without us, he sells wind." But Duumakkerund is pragmatic enough to know that Profound craftsmanship without High Punaab distribution would remain beautiful and unseen.

Duumakkerund's greatest achievement as Guildmaster is the Ogrika Compact — a framework guaranteeing that every Ogrika vessel meets Profound quality standards regardless of how many High Punaab aesthetic consultants try to add "one more decorative flourish." The Compact is the reason Ogrika ships are both gorgeous and reliable — a balance that required someone willing to say "no" to beauty in service of integrity. That someone is always Duumakkerund.

Governor Saaleesivaan — The Bridge Between Worlds

"My mother taught me to see opportunity. My father taught me to build something real. The mist taught me that neither means anything without the other."

Full Name Saaleesivaan
Branch Hybrid — High Punaab mother, Profound Punaab father
Title Governor of the Mists
Appearance Medium build (~50cm) — taller than Profound, sturdier than High. Tawny-brown fur with faint golden striping from her mother's lineage and the darker undertone of her father's. Dresses in layered fabrics that blend High opulence and Profound practicality — embroidered work-jackets, polished but functional boots, a single silver pin bearing the Mist-Born sigil
Personality Patient to the point of seeming passive — until she isn't. Speaks both the rapid-fire cadence of High Punaab trade-speak and the measured rhythm of Profound guild-formal with native fluency. Known for resolving disputes by asking questions that make both parties realize they already agree. Keeps a bowl of candied Azul grass on the Convergence Table — technically for guests, but she eats most of it herself
Residence The Governor's Citadel, Mist Belt, City in the Middle

Background: Saaleesivaan was born in the City in the Middle — one of the first generation of Mist-Born Punaab to grow up knowing no world other than the convergence. Her mother, a High Punaab spice trader, and her father, a Profound master glassblower, married during the City's founding generation — a union that both branches viewed with suspicion and the City viewed as a symbol.

Saaleesivaan inherited her mother's commercial instinct and her father's craftsman's patience. She trained in both the Upper Spiral mercantile academies and the Lower Spiral engineering schools, becoming one of the few Punaab alive who can appraise a cargo manifest and identify the metallurgical composition of the hull carrying it. She speaks six galactic languages and switches between them unconsciously depending on the subject — trade in High Punaab dialect, engineering in Profound guild-formal, diplomacy in COP common.

As Governor, Saaleesivaan is the living proof that the Mist-Born experiment works. She is neither High nor Profound — she is what both branches become when they stop defining themselves by altitude. Her appointment was the first time both Kings agreed on a candidate without invoking the Puri Ritual — a small miracle that Saaleesivaan dismisses as "just good timing" and that everyone else recognizes as the product of thirty years spent earning trust from people who do not give it easily.

Her greatest challenge is not mediating between Rikkaatovaalu and Duumakkerund — it is protecting the Mist-Born generation from traditionalists on both sides who fear that the convergence will dilute what makes each branch distinctive. Saaleesivaan's answer is characteristically quiet and characteristically devastating: "The mist does not dissolve the mountains or fill the caverns. It connects them. That is what we do."


The God of Mist — A Living Deity

"In the Punaabs' darkest hours, this immortal entity rises to guide and shield them."

The God of Mist (also called The Guardian Deity, The Great Squid) is the Punaab's supreme religious figure — and unlike most galactic deities, this one is real, alive, and sleeping.

Detail Description
Nature A colossal squid of immense proportions — immortal, as ancient as Akenat itself
Activity 99.9% of the time sleeping inside the Sea of Mist
Awakening Rises ONLY in the Punaabs' darkest hours to guide and shield them
Summoning Called at the Mistheart Sanctum during existential crises
Origin Actually a colossal HRZ creature (designated "TED") transported to Akenat by an unknown alien traveler (~2100)

The Puri — Offspring of the God

The Puri are physical offspring of the God of Mist — small aquatic creatures with enormous eyes, dumpling/octopus-like appearance (pink/flesh-toned, wide naïve eyes, small fins). Every Punaab ship carries Puri as living symbols of the God's blessing.

The Puri Ritual (Dispute Resolution)

When the two branches cannot resolve a dispute, they invoke the Puri Ritual: two alternatives are placed inside a special aquarium within the Sea of Mist. A Puri is released. Whichever option the Puri swims toward is declared the winner. This is the official method of settling inter-branch disputes.

What the Punaab don't know: Since Puri are carried on ships across the galaxy, and the God of Mist maintains residual connection to them, the creature possesses the largest passive sensing network in Galia. It doesn't process this with intelligence — it feels sensations and tries to guide/soothe/redirect the Punaab accordingly.


Ogrika — The Ship Manufacturer That Prevented War

"Built to prevent civil war. Now builds for the galaxy."

Ogrika was created in the aftermath of a near-civil-war between the two branches — engineers from both sides proposed a collaborative shipyard as a unifying project. What began as a peace offering became the galaxy's most distinctive ship manufacturer.

Aspect Detail
Headquarters Ogrika Harbors, City in the Middle
Philosophy Style + Function — Profound precision + High Punaab opulence
Output Luxury vessels, commercial ships, warships — everything
Evolution After the Convergence War, became a multi-faction entity — Ustur joined after rescuing a dying Punaab colony

The Dying World Incident created a deep Punaab-Ustur bond: a Punaab colony in MRZ-31 (Glowhaven) destabilized its planetary core through experiments. The Ustur were the only species that offered rescue. This gratitude led to Ustur integration into Ogrika — the only non-ONI species with a seat at a Punaab manufacturing table.


Denebula — The Kingdom of Finance

"Exists outside of species political order."

Merchant Prince Ayevat (~2471) discovered the Denebula Sector and founded a cross-species kingdom of finance with partners from across the galaxy:

Member Species Role
Ayevat High Punaab Founder, financial architect
Ostentati.soul Ustur Cultural patron — the "Princess" of Denebula
Gel Photoli Financial aristocrat — killed (unusual Photoli interest in wealth)
Yacob Sogmian (House Exinade) Inter-species liaison
Mevertrase Mierese Representative

Denebula became the Merchant Princes of Denebula — six individuals controlling more wealth than most sector governments, governing a paradise of engineered beauty and constitutional aesthetics.


Punaab Biology — The Living Scanner

Beyond their charm and commercial instincts, Punaab possess traits that make them invaluable to ONI operations:

  • Heightened sense of smell — can detect rare bio-materials and valuable resources before other species; effectively function as living scanners for precious materials
  • Compulsive eaters — always keeping food nearby (nutrition bars, apples, snacks)
  • Animated communication — wild gestures intensify with excitement
  • Naturally comedic — other species find them endearing, which is a diplomatic asset Punaab exploit deliberately
  • NO TAILS — a critical anatomical rule across both branches

Named Characters

Name Branch Role Notes
King Rikkaatovaalu High Punaab King of the Merchant Princes Flamboyant trade monarch — built a 32-sector network from nothing. Famously contentious with Duumakkerund
Guildmaster Duumakkerund Profound Punaab King of the Guilds Sevenfold Master — proficient at mastery-level in 7 crafts. Architect of the Ogrika Compact
Governor Saaleesivaan Hybrid (High mother, Profound father) Governor of the Mists Mist-Born leader of the City in the Middle. First Governor appointed without Puri Ritual
Merchant Prince Ayevat High Punaab Denebula founder Discovered the sector (~2471), built cross-species finance kingdom
Professor Exfeheros Punaab Leader of Iris Academy Greatest scientist in Galia. Target of Anfoil State bribery/destruction attempts
Saand Punaab Protagonist of "Never Alone" Raised inside the Church of the Dreamer Below; killed Herdus.soul

Relations

Faction Relationship
ONI Consortium Founding species — financial backbone. "Gilded by Punaab gold"
Sogmian Sovereignty Ancient alliance — Ki'Prah prison planet was first cooperation (~2364). Sogmians provided shelter; Punaab provided gold
Ustur Regency Deep gratitude — Ustur rescued dying Punaab colony. Led to Ustur joining Ogrika
Merchant Princes of Denebula Founded by Punaab Merchant Prince Ayevat. Cross-species financial haven
Iris Academy Professor Exfeheros leads the galaxy's premier research institution
ECOS Hostile — Punaab view ECOS as "crazy terrorists"
COP Maintain amicable relations. Punaab commercial networks benefit from galactic stability
Mierese ONI partners — cultural friction (Punaab materialism vs. Mierese story-obsession) but deep alliance

Cross-References

Species

  • Punaab — Full species canon (biology, branches, religion, history)

Geography

Factions

Meta


Galactic Indices

Index Rating Assessment
GFI (Force) 4 Ogrika builds excellent ships but the Punaab are not warriors by nature. Their military value is in logistics, supply, and naval construction — not front-line combat
GWI (Wealth) 9 The richest species in the ONI Consortium. Merchant Prince networks span every galactic zone. Ogrika shipbuilding generates massive revenue. Denebula's financial kingdom adds cross-species capital. The God of Mist's passive sensing network gives them an unconscious edge in resource detection
GPI (Political) 6 Dual monarchy creates internal stability. Punaab merchants are everywhere — their commercial relationships translate into soft power across all factions. Exfeheros leading Iris Academy gives the species disproportionate academic influence