Eternity System (Ustur 1) System Overview Name : Eternity / Ustur 1 Location : Ustur Safe-Zone, top right corner of Galia Expanse Star : Typical main sequence yellow star Age : ~1 billion years (comparatively young) Anomaly : System appears artificially organized to allow Ustur life to thrive Origin (SECRET — unknown to Ustur) Created by the artificial intelligence that originated the Ustur thousands of years ago Designed as a backup plan in case the AI's transcendence event failed (it did) Everything modeled in secret to allow Ustur civilization to flourish Purpose: In due time, "revive" the AI Something went wrong — Ustur don't know about this plan or the AI's design for their species Celestial Bodies 1. Ioki (Homeworld) Size : Small — ⅓ of Earth Type : Terrestrial with breathable atmosphere Significance : Heart of Ustur species, political/religious center, location of the Reincarnation Pool Every Ustur will fight to their final death to protect Ioki 2. Shariput (Moon of Ioki) Size : ⅓ of Earth's moon Atmosphere : None (barren) Significance : Main fortress of the Vzus Belt defensive system Vzus Belt failed mysteriously during Tufa invasion for several days — unresolved mystery Contains mineral mines 3. Vestigios (Planet) Has an asteroid belt and a moon around it (Details TBD) History Colonization First Ustur awakened from deep slumber, welcomed by Mother Caven Quickly evolved to space-faring civilization Decades later: colonizing other star systems, implementing Elder Order Major Conflicts Convergence War : Eternity suffered from galactic supply collapse Starpath construction : System thrived after Tufa Stealth Invasion (Season 0) : Ioki currently under siege — battles on ground and in space Civilized galaxy fighting to help Ustur push back Ioki: Detailed Geography Ecosystems 1. Salar Deserts (Largest ecosystem) Sand made of salt and lithium (Ustur can use to sustain themselves) Two colors: whitish sand (dry areas) + blue/greenish mirror-like oases Flooded areas create mirror-like surfaces reflecting the sky (like Salar de Uyuni) Cities built near oases that gather underground water Fauna: mostly lizards and small mammals 2. Mangrove Forests Trees use planet's surface salts to provide oxygen and create atmosphere Fed by underground gallery waters + salar salts Create greenish transitional salt/freshwater environments Rich in birds, lizards, fish, amphibious creatures of all sizes Surround Elder Spire with forests and waterfalls 3. Oceans Proportionally smaller than Earth's Interrupted by small/medium islands (self-contained ecosystems) Pinkish color due to high salt concentration Fauna: lizards, fish, aquatic mammals, robotic aquatic life forms Ocean depths contain ruins and dungeons linked to the AI that created the Ustur Climate Three seasons: Dry, Wet, Short Spring (maximum wildlife activity) Natural phenomena: saltwater rains, oasis formation (salt + lithium) Hazards: occasional earthquakes, naturally radioactive areas in deepest deserts Ioki: Places of Interest 1. Uvana (Capital) — Three Levels New City (Surface) Built after Convergence War over central salar Where youngest Ustur and most non-Ustur live Dynamic, cyberpunk feel, enormous harbors Connected to Old City via elevators and high-speed roads Famous Ioki racing track Season 0 : Bastion of resistance, guerrilla fights in streets Old City (Underground) Birthplace of Ustur civilization Built in the ceiling of underground galleries (ruins below were indestructible) Ancient platforms used to ascend Enormous subterranean metropolis of tunnels, levels, services Dignified, old, slower atmosphere Government structures, public services, first industries, water reservoirs, mines Racing tracks span through here too Season 0 : Primary conflict area against Tufa infestation The Temple (Deep Underground) Most sacred place for all Ustur — several km below Old City Massive underground metal maze of alien origin Contents: endless corridors, alien halls with terminals, strange runes, exotic infrastructure, power cells Reincarnation Pool at the lowest level Ustur still don't understand how it was built or how most of it works "The Residents" : Mechanical life forms (humanoid and animal), natively friendly to Ustur, tend to the temple, little awareness, don't communicate directly Guarded by Order of Those Who Wait (elite guards, answer to Elder Spire) Architecture inspired by underground salt mines + futuristic inverted Chichén Itzá Main elevator platform exists but disabled by Tufa — must descend through maze Filled with alien runes, symbols, machines, pistons, water wheels, water tanks, roaming mechanical life Temple Area Types Flooded areas with water mobs Automated laboratories (alien creatures in water tanks, greenhouses) Enormous open areas with pistons, machines, air ducts, industries Small green areas with ecosystems tended by Residents Religious areas with holograms of light and Path of Enlightenment symbols Ustur-built residential areas Inner temple with Reincarnation Pool Maintenance areas for Residents Resource deposits and warehouses Overrun/collapsed areas 2. Vzus Defensive Belt Series of star fortresses in interplanetary space around Ioki Central command on Shariput (moon) Designed by Vzus manufacturer Season 0 : Sabotaged by mercenary infiltrators, went down for hours allowing Tufa landing Orbital battle between COP forces and Tufa siege 3. Elder Spire Spiritual and political heart (Uvana is administrative center) Enormous tower, most luxurious construction by first Ustur craftsmen Light effects like Iran's glass mosque but sci-fi Backed by enormous waterfall (Iguazu Falls-scale) from deep mangroves Gardens filled with enormous meditating Elder statues (Buddha-scale) Interior: sci-fi Buddhist temples, monks meditating, tapestries, sculptures, Path symbols Non-stop choir of robotic voices chanting (deep OM) Access restricted by enlightenment level — Ustur can only ascend to their rank's floor Surrounding city: small medieval Buddhist architecture streets, religious themes, sci-fi reworked Season 0 : Under siege. Force field repels Tufa but surrounding region infested. First region players should visit 4. Broken City Where Ustur who failed Path of Enlightenment gather Perceived with pity but distrust by other Ustur Partially ruined, maintained by volunteers and automatons Sogmian House Outro volunteers present Population skyrocketed after Convergence War Season 0 : Enormous Tufa meteorite in center spreading infection. Broken Ustur especially susceptible 5. Ustur Villages Sparse, medium-sized settlements across all ecosystems (except ocean) Mix of Ustur construction + old temple ruins (Bagan, Myanmar aesthetic) Mostly untouched by Tufa (except wandering Tufa/nearby nests) Cultural immersion, small quests, chores Some may be attacked for control points 6. Opal Stream (Intergalactic Travel) Built by Opal Industries (multi-faction enterprise) Two pieces: Doers Harbor : Principal port, only one with long-distance warp infrastructure, houses Vzus Tenet Opal Stream : Massive orbital solar-powered infrastructure powering the Starpath gate Vital for economic integration and fleet deployment Season 0 : Tufa converged on Opal Stream first, shutting down Ioki-Galia connection and crippling Ustur fleet. Last grand objective — reclaiming it allows reinforcements and enables Vzus Tenet activation 7. ECOS Balifa Grove (Season 0) Radical, military-oriented ECOS Grove led by their Druidess Named after Balifa: semi-sentient territorial violent hybrid plants Believe Tufa are personification of Planet Iris; invasion is rightful rebalancing Small camp near Elder Spire in mangroves + fleet in orbit Support Tufa against COP/Ustur 8. Jorvik Raiders (Season 0) Opportunistic pirates exploiting Tufa distraction Plunder defenseless areas (villages, ruins) Small mobile camps, hit-and-run tactics Won't attack Tufa or well-defended areas Problem for supply lines and citizens Back to top