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Galactic Regions & Geopolitics

After the Treaty of Peace, the major factions (MUD, ONI, Ustur) retreated to their home systems (Safe Zones) to rebuild.


The Geopolitical Landscape (100 Years Post-War)

The Great Retreat & The Golden Age

After the Treaty of Peace, the major factions (MUD, ONI, Ustur) retreated to their home systems (Safe Zones) to rebuild.

  • Inside: A "Golden Age". Vaults full of ATLAS, societies rebuilt, stability enforced by the Council of Peace (COP).
  • The Pressure: The Safe Zones are now bursting at the seams. Borders are "simply not enough anymore".

🟢 Universal Free Movement (Canon Rule)

The Treaty of Peace guarantees free circulation for ALL species across ALL of Galia. Every sector — Safe Zone, MRZ, or HRZ — has members of every species present. "Influence" means the faction that founded/controls the sector politically and economically, NOT that only their species live there.

The Power Vacuum (The Outer Worlds)

The retreat left the Medium and High Risk Zones abandoned.

  • The Betrayal: Colonies were explored, conquered, and then left to fend for themselves when the armies went home.
  • The Resentment: The COP's "peace" is viewed as a system that privileges the inner factions while the outer worlds suffer.
  • The Result: Chaos, warlords, and the rise of Minor Factions (Jorvik, ECOS) filling the void.

The Three Zones

1. Safe Zone ( The Home Systems)

  • Status: Security / Wealth / Stagnation
  • Sectors:
  • Exodus (MUD / Human)
  • Segal (Sogmian / ONI 4)
  • Akenat (Punaab / ONI 4)
  • Neuno (Mierese / ONI 4)
  • Usturvana (Ustur)
  • Atmosphere: High-tech, safe, patrolled by COP. "Inebriated by divine providence" (MUD) or "Shielded by Vows" (Sogmian).
  • Conflict: Political maneuvering, espionage, internal faction riots (e.g., MUD's church vs military).

2. Medium Risk Zone (MRZ) - "The Third World"

  • Status: Inequality / Opportunity / Instability
  • Atmosphere: Resembles third-world inequality.
  • The Elite: Wealthy regional powers trading rare resources with the Safe Zone.
  • The Masses: Impoverished, serving the elite or surviving in scrap-towns.
  • Dynamics:
  • Warlords: Regional powers trying to seize control.
  • Raids: Constant attacks from the HRZ.
  • Supply Lines: Isolated from main faction routes.
  • Factions: ECOS (Ideological rebels), Jorvik (Scavengers/Pirates).

3. High Risk Zone (HRZ) - "The Graveyard"

  • Status: Ruins / Tufa / Cataclysm
  • Atmosphere: Civilizations here collapsed. Only ruins and danger remain.
  • Threats:
  • Tufa Attacks: Constant predation.
  • Environment: Deep space anomalies, creatures.
  • The Cataclysm: The sealed territory of Iris.
  • Population: Only the desperate, the insane, or the extremely powerful venture here.
  • ~2499: Tales of the riches found in the inner places of the galaxy start to spread — daring captains begin exploring the area known as the High-risk zone
  • ~2507: Factions start to create the first HRZ outposts — formalizing the exploration into permanent presence

The Council of Peace (COP) Position

  • Intent: Genuine concern for the outer worlds (mostly). Attempts to make amends.
  • Reality: constrained. Lacks resources/political capital to intervene effectively in the MRZ/HRZ without angering the major factions.
  • Perception: Seen as a puppet of the Safe Zone elites by those living in the MRZ.

🔴 Cross-References

  • Convergence War: canon/history/convergence_war.md (The cause of the retreat).
  • Minor Factions: canon/factions/ (Pending creation).