Mierese¶
Every Mierese has THREE names:
Biology & Physiology¶
- Skin: Lavender/lilac, high puncture resistance (armor rarely needed)
- Build: Slim, slender frames, pointed ears
- Motor system: Much richer spectrum of voluntary muscle control than humans (more motor neurons)
- Strength: Weaker than humans — system evolved for constant movement, not weight-bearing
- Heat tolerance: Withstand up to 45°C without biological performance loss
- Poison resistance: Naturally resistant to many toxins (adapted from Neuno's environment)
- Cybernetic vulnerability: Due to their biological composition, Mierese are susceptible to hacking, EMPs, and other cyber-electronic attacks that target integrated technology. Their biology resists poisons but not electronic warfare
- Diet: Can digest almost anything except inorganic matter
- Favorite food: MUD ice cream (to soothe Neuno's heat)
Head Tentacles (The Tail)¶
- Multi-functional muscle/organ on the head
- Functions: body balance, fine physical control, memory repository
- Divided into many parts with different functions
- Lore Keepers tend to have even longer ones than average
Dimorphism¶
- Male: Extremely long dreadlock-like head tentacles
- Female: Shorter braid-like tentacles with elaborate cranial crest
Personality¶
- Free-spirited, improvisational, cheerful
- Perceived as chaotic by orderly species (Ustur)
- Perceived as cowards by honor-bound Sogmians (Mierese view dying for a cause as purposeless)
- Cope with stress through humor ("Ok, this is how we die")
- Love bets (like their god, but always aware of every detail)
Naming Convention (Three Names)¶
Every Mierese has THREE names:
| Position | Type | Description |
|---|---|---|
| First | Hidden/Private | Sounds disgusting/weird to non-Mierese; only close friends and family know it |
| Second | Public | Single, catchy, strong word — highly recognizable in tales |
| Third | Regional | Fixed surname from ancestral Neuno region |
The Six Regions of Neuno → Third Names¶
| Region | Third Name |
|---|---|
| Singing Sands of Kaljura | Jura |
| Vireko Ravines | Eko |
| Aerqint Spires | Qint |
| Morvalel Marsh | Valel |
| Umbyara Woods | Yara |
| Eskscarka Currents | Scarka |
Examples¶
- Doop Moda Valel | Jank Jogo Eko | Volmik Vaor Scarka
- Mierese love nicknames
Founding Myth: The Grand Tale¶
Chapter One — Onato and Juriko¶
- Onato: Most beautiful and powerful god. Talented (singing, dancing, storytelling, fighting). Prideful but good-hearted. Accepted any bet and never lost
- Juriko: Envious god who plotted against Onato
- Juriko organized a competition of challenges among the gods
- Final round: Juriko dared Onato to escape a prison — a cell with a password lock
- The only hint: the answer is a good story, perhaps one that hadn't occurred yet
- Onato tried everything — memories, word combinations, invented words — nothing worked
- Juriko offered surrender (admit he's not the most powerful) — Onato refused out of pride
- Onato recognized the trap but his pride wouldn't let him quit
Onato's Solution — The Creation of the Mierese¶
- Created a record of everything he'd tried
- Separated part of his essence and breathed life into it → first Mierese
- Made a pact: live freely, but upon death, tell Onato at least one new story
- If the story is new → paradise
- If not → stay with Onato helping crack the puzzle
The first Mierese recited everything Onato told them → this became the Grand Tale
The Grand Tale Today¶
- Living document updated by generations of Lore Keepers
- Incorporates the most relevant characters and events of the galaxy
- Being featured in the Grand Tale is the supreme honor
- Functions like a blockchain — distributed across Lore Keepers' memories
The Living Planet Neuno¶
A singularity — defies the laws of creation.
Nature¶
- Literally a living entity the size of a planet
- 3000+ years old (carbon dating)
- Origin Truth: In the galaxy's primordial era, a colossal space parasite collided with Neuno and "infected" the geological structure.
- Mechanics: The planet seems alive because the parasite is alive, using the planet's crust/mantle as its organs.
- Organs/vital functions originate from the southern pole (suggesting growth started there)
Biology of Neuno¶
- Photosynthesis: Gathers nutrition from its radiant blue sun
- Immune system: Reacts to Mierese expansion — tsunamis, droughts, diseases, poisoned crops
- Hibernation: Sleeps for months each year when planet is distant from the blue sun
- Verdant jungles → desolates of dust and grass
- Enormous animals shelter underground
- Pace of life slows across entire ecosystem
Environment¶
- Hostile jungles, high temperatures, deadly species
- Forced Mierese to organize in small, mobile groups
- Core mentality: everything outside your group is dangerous and trying to get you
Native Species & Resources¶
- Arevok: Grazing animals, prized meat
- Irvilyings: Flying creatures with rare essence (from nighttime flowers)
- Azul grass: Blue plant from cold mountain peaks
- Herbritids: Rare cave mushroom
- Luminous flora and deadly predators throughout wild regions
The Benevolent Explorers (~2377)¶
- When Mierese were nearly annihilated, unknown alien explorers arrived
- Terraformed part of Neuno, advanced Mierese science
- Set the basis for first interstellar travel
- Left and were never seen again
- Taught the Mierese the value of helping others and cooperation
- Who were they? — remains one of the great unsolved mysteries of Mierese history
Chronological History¶
- ~2377: The Benevolent Explorers arrive and uplift the Mierese (see above)
- ~2392: Atheist Mierese found the Democratic Order of Kamec in Kamec Sector
- ~2396: Mierese dream of a mineral-based flora — leads to discovery of Glowhaven (MRZ-31)
- ~2399: Mierese begin exploration of dangerous Coral Nebula (MRZ-18)
Culture & Values¶
Core Principles (from the Grand Tale)¶
- Danger of pride — Onato is imprisoned by his pride; Mierese remind each other of this
- Value of freedom — Onato freed them to live however they wish
- Stories over possessions — "Only your memory and intelligence will help you before Onato"
- Humility — "Being humble will keep you free from your ego"
- Substance over form — Self-expression, secrets, adventures, skills, intelligence matter
- Irrelevance of protocol — Possessions, details, protocols, dogmas, precision are dismissed
Language¶
- No written language — believe written words fail to convey emotions and sensations
- Some Mierese learn common written language for inter-faction interaction
- Consider written communication "severely lacking, almost useless"
- Heavy reliance on oral tradition and prestigious memory
Clothing¶
- Light, mobile clothing providing some protection
- Different leathers from hunted animals; practical fibers
- Dark tones preferred in unsafe environments (stealth)
- Will use other species' clothing if practical
- In safe environments, individual personality dictates style
Sports & Entertainment¶
- Motion control, personal skill, hand-to-hand combat, weapon combat
- Favorite game: Narrative Battles — bard face-off (similar to rap battles)
Society & Government¶
Structure¶
- Small groups and villages spread across Neuno's six regions
- Local leadership handles common affairs — never intrudes on individual sphere
- No central government until the Convergence War (forced by ONI Consortium pressure)
- Government = loose coalition of notables with an elected Speaker (quasi prime minister)
- Speaker's functions are limited — avoids general rules/laws unless necessary
- Government viewed with suspicion — if Onato freed them, why should anyone dictate behavior?
- Only viable because of Lore Keeper support
- Currently leading the ONI Consortium — Central Space Station shows Mierese architecture/style
The Hikibashi (Elite Special Forces)¶
- Elite special forces unit of the Mierese
- Trained assassins and spies, skilled in multiple combat arts
- Think of them as extremely capable espionage operatives
- A separate military institution from the civilian government
Social Status (Story-Based)¶
- Success = number of stories you appear in
- Everyone belongs to: family story, possibly city story, craft story
- Regional Lore Keeper selects who is worthy of bigger stories
- Formal introduction requires reciting the stories you're part of
The Non-Existent (Worst Punishment)¶
- Being erased from all stories = worst fate in Mierese society
- Non-existent cannot formally introduce themselves
- Viewed as "worse than dead" by Mierese standards
- Historically had no rights (could be killed); COP intervened to protect their lives
- Religiously: non-existent never meet Onato, simply vanish after death
The Lore Keepers¶
The foundation of Mierese society.
Role¶
- Special class trained from childhood by elder Keepers
- Guardians of the Grand Tale and collective memory
- Religious support for communities
- Select which stories enter the Grand Tale
- Act as representatives of Onato in the physical realm
- Only institution giving the government legitimacy
Selection & Training¶
- Potential candidates chosen by elder Keepers at young age
- Learn the Grand Tale + memorization techniques for vast quantities of information
- Young Keepers start with small community religious instruction
- Earn voting rights on Grand Tale additions through merit
Annual Grand Tale Assembly¶
- Elder Lore Keepers reunite in an unknown location each Neuno year
- Share collected stories
- Vote on which should be incorporated into the Grand Tale
- Distributed memory = if any Keeper dies, information survives with others
Religion: Stories as Living Entities¶
Core Beliefs¶
- Stories exist in another plane with the gods — they are living entities
- Stories exert influence over reality — the more famous, the greater the impact
- "Stories are vessels for the universe's moral themes"
- Both planes (divine and physical) influence each other cyclically
Afterlife¶
- Upon death: recite a new story to Onato
- New story → paradise
- No new story → stay with Onato, helping crack the puzzle
- Non-existent → never meet Onato, simply vanish
Spiritual Communication¶
- Lore Keepers can communicate with spirits and their stories (medium sessions)
- Souls of good/bad intentions inspire participants through indirect means
- Excludes non-existent beings
The Possession Risk (Onato Trap)¶
- Extreme identification with a story can make a Mierese "possessed"
- Becomes an avatar of their idea/story, willing to die for it
- Can develop alternate personalities — the character they envision themselves as
- May enable acts beyond their normal capabilities
- Also causes problems: depression, despair, flipped moral values
- Rare but always has significant historical impact when it occurs
- Named after Onato's trap — pride imprisoning the self
Known Characters¶
| Name | Full Name | Role | Notes |
|---|---|---|---|
| Vaor Scarka | Volmik Vaor Scarka | Current ONI leader + COP Prime Minister (ONI's turn). Former COP Admiral. Hikibashi-trained | From Eskscarka Currents region |
| Mevertrase | TBD | Mierese representative | Joined Ayevat's Denebula finance kingdom |